Samantha Weiser, Games and Toys

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Samantha Weiser, Games and Toys

Videogames and Maya

To view project descriptions, hover over the circles at the bottom right of the images.

“Xilbaba:" An Aztec adventure game made in Unity and Maya, designed as part of a four person design team. Responsible for color keys, temple design and modeling, natural asset design and modeling, and sound. Day and night gameplay shots shown.
2014

"Dx” (Diagnosis): Comic created in Maya. Rendered with toon shaders.
2015

Mid-century row house modular asset system: built in Maya.
2014

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Toys